Astroneer’s latest update brings performance and save file improvements

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Astroneer has received a new update. Patch 131 features a series of important performance improvements, as well as save file adjustments. The update is available on both Xbox Play Anywhere and Steam, and doesn’t bring any new features.

Let’s see what the exact improvements are:

  • 8 new rock-based discoveries available for research
  • Players can now delete saves
  • Saves use fixed numbered slots
  • Most recent save are selected by default
  • Disable starting new game when saves full
  • Reduced camera auto-adjustment so it interferes less when using gamepad
  • Updated attenuation settings on refinery audio. No longer playing as 2d.
  • Adjusted the Terrain cursor analog stick motion curve
  • Improved physics update efficiency.
  • Plant Materials updated to be less GPU intensive.
  • Major optimization to base networks and tethers.
  • Significantly reduce network bandwidth usage.

Unfortunately, Astroneer’s Patch 131 also brings issues of its own, as players report. However, bear in mind that the game is still work in progress, meaning that gamers may encounter quite a significant number of bugs.

Astroneer Patch 131 bugs:

1. If you empty a building of power during night, enter your habitat and wait till daytime, the solar panels will flip open and do their animation and provide power, but nothing recharges until you get out of the habitat and your tether activates with the buildings.

2. If your character tether is not touching the buildings, power is not used by the buildings to recharge their internal batteries.

3. After the update, some players report that the game is affected by low FPS rate issues.

Have you installed the latest Astroneer update? Did you notice any other issues?

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