Gears of War 4 fans disappointed, suggest adding more features

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The long-awaited Gears of War 4 game is here. Feedback for this installment of the Gears of War franchise is overwhelmingly positive with players appreciating the overall campaign design and the game’s impressive graphics and mechanics. Gamers say The Coalition managed to bring back that suspense factor Gears of War 1 had while keeping the major CoD-like explosion filled set pieces Gears of War 2 and 3 had. In other words, Gears of War 4 is the best version of the franchise.

However, gamers also complain that certain core features are missing while others shouldn’t have been incorporated at all. The gamer requests listed in this article should be perceived as a form of constructive criticism. There is also a dedicated forum thread on Gears of War 4’s official website where Windows 10 and Xbox One players can list their recommendations, requests or suggestions hoping that the developers will take these ideas into consideration.

Gears of War 4 requested features

Unlocking characters via level progression

Many gamers feel The Coalition is forcing them to shell out as much money as possible for this game. Players are frustrated because they can’t unlock the characters they like just by playing well and leveling up. The reward system for playing the game should keep the fanbase and get it to grow, but judging by feedback, The Coalition is actually creating the opposite effect.

I’m really struggling to understand the logic here. They have created a season pass twice as expensive as the one for Gears 3 (see my other thread regarding the value comparison) but also introduced a micro transaction lead progression system for characters and skins. How much money are they hoping to squeeze out of us?

Rolling lobbies

Many gamers want to play execution or TDM and have a chance to redeem themselves to the same team after a loss or go back and forth with a solid match-up. Since loading times for maps are pretty slow, many gamers don’t see the point in returning to the lobby.

More pre-game lobby information

Gamers can’t see the stats of the people they are am playing with nor the skin they have equipped for the match. These pieces of information are useful for gamers to see who they are playing with and the stats these players have. GOW 4 fans are even more disappointed because other titles like Halo 3 support this feature.

Implement daily/weekly bounties that award gear packs or mass credits

Again, gamers feel their efforts are not appreciated and daily or weekly bounties should be introduced to compensate for the unfair credit system. Gamers suggest a series of objectives should be used to measure performance, such as kills with a specific weapon, completing a given number of waves on horde, and so on.

In the game’s current state, the credit system is simply unacceptable for a game that is not free to play. My suggestion is to implement either daily or weekly bounty cards which we receive in some form of a gear pack that you give everyone once weekly. […] This would promote diversity in the playlists as well as address the glaring drought of credits […] My suggestion of bounties will help to alleviate this drought for people who lack the money, and I assure you that you will still have loyal customers purchasing gear packs.

AI behaviour should be altered in Horde mode

Many gamers complain they don’t have any time to react when the AI appears. They suggest that The Coaliation should alter AI behaviour so as to give them a chance to react and adopt defensive measures when attacked. In Gears of War 3, gamers had enough time to react even when the digger was popped up next to them. It is worth mentioning that this suggestion comes from experienced gamers, not from newbies.

Dropshot needs to be slightly altered, at least in horde mode. Since the AI is pretty good at triggering it and it moves so fast, there are often times where you barely have any time to react at all, especially since it doesn’t really have a notable sound when fired or traveling and when held by enemies, it’s EXTREMELY difficult to judge at a glance whether he is holding a Dropshot or Buzzkill.

Wingman mode should be resurrected

Wingman was a very popular mode in Gears of War 2 because it was actually the ultimate strategy game mode. The Wingman mode was fun and rewarded players more experience than other modes. One gamer perfectly describes this game mode: “It was a technical and unforgiving game mode that pushed you to capitalize on situations. Once you got a handle on this dynamic it was extremely rewarding.”

Some players are disappointed that Warzone was resurrected while Wingman hasn’t been brought back. If you feel strongly about the Wingman mode, you can upvote it on this GOW 4 forum thread.

One’s kill should not be stolen

Many gamers request that when the enemy is down, there should be a 2-5 second team bullet sponging delay so that one’s kill is not stolen. Such a feature would be useful for one’s ego only, because Gears of War 4 is a team game and the important thing is to kill your enemies. Which team member kills them is actually a secondary matter. Winning the game is the most important thing.

Speaking of team members, another common request suggests that information about what weapons one’s teammates are carrying should also be available.

The requests listed above are the most common suggestions gamers have made. The good news is that The Coalition listens to your opinion and the credit and gear pack systems have already been changed. More specifically, the Elite Pack Credit cost has been reduced from 4000 to 3500, and Match Completion bonus credits in Versus Multiplayer have now been increased.

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