The most recent graphics card solutions from both NVIDIA and AMD come with support for the Vulkan API, allowing them to run Vulkan API-written games and apps. However, until now, the Vulkan API was only supported by a dedicated graphics card, meaning that this was not available for integrated chipsets as well. Intel solved that problem with the addition of support for the Vulkan API for its most recent chipsets, Skylake and Kaby Lake.
Can’t quite put your finger on Vulkan or what it stands for? Think of OpenGl or Direct3D for that matter: These are services that Vulkan resembles in the sense that it is a low-level open source API. One of Vulkan’s strongest attributes is its wide range of supported hardware. This, as well as the great graphics performance it offers, make Vulkan a sought after service.
On PCs, Vulkan offers great performance, but it is its ability to operate cross-platform and be a potent solution for other hardware as well that make it stand out. One such hardware variation would be mobile tech.
Vulkan with 4K and VR
According to Intel, Vulkan is also the way to go if you’re preparing for a future full of 4K and VR. On top of that, it brings real-time 3D graphics to a new high, and applications as well as hardware that focus it will benefit greatly from Vulkan.
It is not to be expected that Vulkan would bump up the performance of your processor’s integrated graphics card so much that it would rival the performance of a dedicated, high-end video card, though. Instead, users should look at it as something that gives them a safety net of sorts and will allow them to achieve success in playing games through the integrated chipset. Of course, you wouldn’t be able to drag all the settings in a game to Ultra or even High, but you wouldn’t have to completely stop playing if your main graphics card breaks down.
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