Loading Human: Chapter 1 issues make the game unplayable

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Loading Human is an adventure VR game that takes the gaming experience to the next level. A very important mission is bestowed upon you: your dying father, an esteemed scientist, asks you to retrieve the Quintessence, an elusive energy source that could reverse the aging process. His life is literally in your hands.

Chapter One is the foundation of the Loading Human game, a title built exclusively for Virtual Reality. However, the first and perhaps the biggest challenge for you is to actually control your character. Recent gamer reports are not at all encouraging, suggesting that the control issues make this game almost unplayable.

Loading Human is build exclusively for Oculus Rift, but also supports HTC Vive. However, the first reports about the game’s performance on HTC Vive are rather pessimistic. The Vive motion controller implementation doesn’t work at all as intended and the characters’ actions don’t always match the gamers’ intentions. For example, if gamers let their hands rest down to their side, the character will crouch.

[…]  how can the Vive motion controller implementation be so BAD? This was obviously not designed for room scale, and I’m OK with that. I’m even OK with the limitations of not being able to physically turn around and having to rotate my character. But my god, the mechanics for rotation and walking are horrible. Just horrible. I’ve been playing for 45 minutes and I still can’t get the protagonist to move in a reliable way.

You have to keep your hands raised and pointed forward at all times. This is simply not comfortable. And why couldn’t you at least implement snap turns using the touch pad as a D-PAD. Why do I have to phsyically POINT my hand in the direction I want to go and click.

Also, gamers complain that the transition between scenes takes place too slowly, and suggest it should be 10 times faster.

Another common complaint is related to the manner in which the camera behaves near a mirror. When gamers look at themselves in a mirror and try to walk around, their character becomes a non-human contortionist, as the head gets too far away from the torso. When this happens, the camera becomes blurred and fades out. The same issue occurs when gamers physically turn around. If you turn your head or your upper body more than 90 the camera will blur and fade.

Meaning, you can’t actually PHYSICALLY turn around in this game using your body. You must point the controller in the direction you want to turn and tap. It’s extremely limiting and very frustrating.

All these bugs indicate that Loading Human wasn’t designed for room scale and it was really meant to be a seated experience. For the time being, the game developer, Untold Games has yet to issue any comments on these issues.

As a quick reminder, the minimum Windows system requirements for Loading Human are:

  • OS: Windows 7 64-bit, Service Pack 1
  • Processor: Intel i5-4590
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX 970 or AMD R9 290
  • Network: Broadband Internet connection
  • Storage: 4 GB available space.

Have you played Loading Human? Did you encounter other issues apart from the bugs mentioned above?

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More about the topics: oculus rift, VR