StarWars: Battlefront II microtransactions disabled after public backlash
The post received such a backlashing from the community, ultimately becoming the most downvoted comment thread with over 600,000 downvotes, that the company was forced to disable the system in fear of losing potential sales.
Electronic Arts just recently confirmed that the in-game currency, called Crystals, would no longer be purchasable by real money. However, EA mentioned that Crystals will be available at a later date once necessary adjustments to the system were made.
For now, the majority of fans have gotten what they wanted through the removal of in-game microtransactions. Crystals are no longer available for purchase, which means you cannot buy “locked” content in the game with real money.
However, while you cannot buy crystals in game, you can still purchase Crystals from the Microsoft Store.
The company has received harsh backlash and criticism from the public, with outrage centered around the pay-to-win system in Star Wars: Battlefront II that would have allegedly resulted in a massive, multiple hundreds of hours grind to unlock the various heroes of the game.
Fans worldwide were extremely vocal about how much they dislike this system as it basically gave users who spend more money an unfair advantage.
It is unclear how EA, well known for its microtransactions, will resolve this issue. For now, the company’s recent moves in disabling the purchase of Crystals is a sign of their willingness to listen to the community. They’ve also recently released an official statement on the matter.
What do you think is EA’s next move? What are your thoughts on microtransactions in a game? Comment below!
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