3D computer graphics
3D computer graphics (in contrast to 2D computer graphics) are graphics that use a three-dimensional representation of geometric data that is stored in the computer for the purposes of performing calculations and rendering 2D images. Such images may be stored for viewing later or displayed in real-time. 3D computer graphics rely on many of the same algorithms as 2D computer vector graphics in the wire-frame model and 2D computer raster graphics in the final rendered display. 3D computer graphics software began appearing for home computers in the late 1970s. The earliest known example is 3D Art Graphics, a set of 3D computer graphics effects, written by Kazumasa Mitazawa and released in June 1978 for the Apple II. William Fetter was credited with coining the term computer graphics in 1961 to describe his work at Boeing. One of the first displays of computer animation was Futureworld (1976), which included an animation of a human face and a hand that had originally appeared in the 1972 experimental short A Computer Animated Hand, created by University of Utah students Edwin Catmulland Fred Parke.
The Xbox app for Windows 10 was intended as a cross-platform all-in-one gaming hub. However, since its ascension, it hasn’t worked all that great, both […]
There’s a lot of good things going for Microsoft Solitaire Collection. The recently-revamped game set of various games was mostly welcomed by avid solitaire players […]
A formal announcement made by Microsoft suggests that Windows Update will no longer have the Semi-Annual Channel (Targeted) option also referred to as SAC-T option starting […]