3D computer graphics
3D computer graphics (in contrast to 2D computer graphics) are graphics that use a three-dimensional representation of geometric data that is stored in the computer for the purposes of performing calculations and rendering 2D images. Such images may be stored for viewing later or displayed in real-time. 3D computer graphics rely on many of the same algorithms as 2D computer vector graphics in the wire-frame model and 2D computer raster graphics in the final rendered display. 3D computer graphics software began appearing for home computers in the late 1970s. The earliest known example is 3D Art Graphics, a set of 3D computer graphics effects, written by Kazumasa Mitazawa and released in June 1978 for the Apple II. William Fetter was credited with coining the term computer graphics in 1961 to describe his work at Boeing. One of the first displays of computer animation was Futureworld (1976), which included an animation of a human face and a hand that had originally appeared in the 1972 experimental short A Computer Animated Hand, created by University of Utah students Edwin Catmulland Fred Parke.
The latest Windows 10 builds added some handy notification management options for individual apps. As we previously reported, this build brings a number of exciting […]
Windows 10 users often experience error message Your system doesn’t meet the requirements to run Firefox. This error has been reported to pop up even […]
Microsoft recently filed a patent that revealed more information about the next-generation Surface Pen. Microsoft named the patent as Flexible Carpenter’s Stylus with Dockable Earpiece. […]