Augmented Reality Apps for the Windows 8, 10 Store Explained
In a recent post on the Bing Maps Blog, Ricky Brundritt is explaining how to integrate Augmented Reality inside a Windows Store app using the Bing Maps. Read to find out more.
In a rather lengthy blog posting, perfectly suitable for talented developers who are looking to create Windows 8 and Windows 8.1 apps, Ricky Brundritt is taking a look at augmented reality apps and how to create them as Windows Store apps. He says the following in the beginning of his article:
When many people hear the words “augmented reality” the first thought that comes to mind is the large helmet type video games that never really took off in the 90’s. This was largely due to the high costs and bulky hardware that was required. This is also a bit inaccurate, as these video games were actually “virtual reality” games. Augmented reality (AR) is when an object that is not present in the real world, but appears to be because of a view showing a modified version of reality. Virtual reality is similar, but instead of being in the real world, the user is viewing a simulated version of the world.
The post is really interesting and I suggest you to print it and read it carefully if you’re into creating Windows Store apps. Ricky talks thoroughly about the following things:
- Sensors in Augmented Reality Apps
- Tag Based Augmented Reality
- Geospatial Augmented Reality
- Creating a Bing Maps Powered App with GART
- Creating the Visual Studio Solution
- Changing the Data Source
So far, I haven’t seen any worthy augmented reality apps in the Windows Store that were worthy to be mentioned. But with the release of cheap Windows 8.1 tablets that are also very portable, I think people will start looking for them. So, developers should go ahead and create as many Windows 8.1 AR apps as possible.
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