A client is a piece of computer hardware or software that accesses a service made available by a server. The server is often (but not always) on another computer system, in which case the client accesses the service by way of a network. The term applies to programs or devices that are part of a client–server model.
Game stuttering is the irregular delays between GPU frames that can have a notable impact on gameplay. A game that stutters will feel slow, or […]
Facebook is reportedly maintaining a list of user data taken directly from their accounts. You might be surprised to know that Facebook’s ex-employees and existing […]