A client is a piece of computer hardware or software that accesses a service made available by a server. The server is often (but not always) on another computer system, in which case the client accesses the service by way of a network. The term applies to programs or devices that are part of a client–server model.
Game streaming enables players to stream games from consoles so they can play them on alternative devices. Microsoft announced at E3 that its building a […]
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