Microsoft pushing forward with cross-network play on Xbox One

By: Vamien McKalin
2 minute read

Cross-network play is something Microsoft has been championing in recent times in the hopes of bringing gamers together no matter what platform they are using. If it works, it could put an end to the video game console wars and place emphasis on a community that is not divided.

It’s not going to be easy convincing the likes of Sony and or Steam to play ball, especially the former since its PlayStation 4 competes directly with the Xbox One. We suspect both companies will have to iron out several legal matters between themselves and publishers before Xbox One players can jump into a game of FIFA 16 with someone on the PlayStation 4 front.

ID@Xbox’s European boss Agostino Simonetta spoke with the guys at Eurogamer about Xbox development and Microsoft’s plans to appease indie developers. He also touched on the idea of cross-network play that the software giant has been harping on about for the last month.

“Well, now I should get back to programming as a hobby! Cross-network play was extremely well received; Rocket League will be the first to do it. And then there’s Game Preview, which when we announced we said was a pilot. Ark: Survival Evolved is unbelievable – after two, three weeks they came out and said how many concurrent users they had – they’ve been very vocal about how good it has been. Then there’s the Solus Project, Starbound, they’re both here [at Rezzed], and we’re working with them on their launch via Game Preview. Subnautica, too.”

As it stands right now, cross-network play is only being done between games on Windows 10 and the Xbox One. While that’s great, it will only become worthwhile should Sony or even Nintendo decide to collaborate. Rocket League will be the first video game to take advantage of cross-network play. While we hope to see more Windows 10 games, what we really want to see are games from competing consoles.

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