{"id":3186,"date":"2026-09-11T16:44:35","date_gmt":"2026-09-11T16:44:35","guid":{"rendered":"https:\/\/windowsreport.com\/dk\/playstation-afslutter-samarbejdet-om-hideo-kojimas-physint-pa-grund-af-budget-og-deadlinebekymringer-haevder-rapport\/"},"modified":"2026-09-11T16:44:35","modified_gmt":"2026-09-11T16:44:35","slug":"playstation-afslutter-samarbejdet-om-hideo-kojimas-physint-pa-grund-af-budget-og-deadlinebekymringer-haevder-rapport","status":"publish","type":"post","link":"https:\/\/windowsreport.com\/dk\/playstation-afslutter-samarbejdet-om-hideo-kojimas-physint-pa-grund-af-budget-og-deadlinebekymringer-haevder-rapport\/","title":{"rendered":"PlayStation afslutter samarbejdet om Hideo Kojimas PHYSINT p\u00e5 grund af budget- og deadlinebekymringer, h\u00e6vder rapport"},"content":{"rendered":"\n<p>Hideo Kojimas PHYSINT har taget en dramatisk drejning, da Xbox nu tr\u00e6der ind som spillets udgiver, efter at PlayStation trak sig fra projektet. Kojima Productions bekr\u00e6ftede, at udviklingen forts\u00e6tter med Xbox, men en ny Bloomberg-rapport kaster mere lys over, hvorfor Sony besluttede at opgive det l\u00e6nge ventede action-espionage-spil.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"h-physint-reportedly-became-too-expensive-for-playstation\">PHYSINT blev angiveligt for dyrt for PlayStation<\/h2>\n\n\n\n<p>If\u00f8lge den <a href=\"https:\/\/www.bloomberg.com\/news\/articles\/2026-09-11\/hideo-kojima-s-physint-video-game-dropped-by-playstation-goes-to-xbox\" target=\"_blank\" rel=\"noreferrer noopener\">seneste Bloomberg-rapport<\/a> h\u00e6vder personer med kendskab til projektet, at PHYSINT havde overskredet udviklingsdeadlines og var p\u00e5 vej til at g\u00e5 langt over budgettet, selvom spillet stadig var flere \u00e5r fra udgivelse (via <a href=\"https:\/\/in.ign.com\/hideo-kojima-action-espionage-project\/271631\/playstation-ditched-kojimas-physint-due-to-missed-deadlines-and-budget-concerns-report-claims\" target=\"_blank\" rel=\"noreferrer noopener\">IGN<\/a>). Rapporten peger ogs\u00e5 p\u00e5 den kommercielle pr\u00e6station for Death Stranding og Death Stranding 2, som angiveligt ikke levede op til PlayStations indt\u00e6gtsforventninger.<\/p>\n\n\n\n<p>En anden rapporteret bekymring var eksklusivitet. Bloomberg siger, at PlayStation var tilbageholdende med at investere hundreder af millioner dollars i endnu et Kojima-spil, der m\u00e5ske ikke ville forblive permanent eksklusivt til PlayStations hardware. Begge Death Stranding-spil blev med tiden ogs\u00e5 udgivet uden for PlayStation, mens Kojima Productions beholdt ejerskabet til franchiserne.<\/p>\n\n\n\n<p>Rapporten siger ogs\u00e5, at nogle Sony-ledere, der havde t\u00e6tte relationer til Kojima, siden har forladt virksomheden, hvilket potentielt har \u00e6ndret den interne opbakning omkring projektet.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"h-xbox-stepped-in-to-keep-physint-alive\">Xbox tr\u00e5dte ind for at holde PHYSINT i live<\/h2>\n\n\n\n<p>Situationen kunne have endt med, at PHYSINT blev helt aflyst, men Kojima Productions begyndte hurtigt at lede efter en anden partner. Kojima sagde, at PlayStation uventet informerede studiet i midten af juni om, at det ville aflyse projektet, hvorefter teamet brugte omkring tre m\u00e5neder p\u00e5 at finde en ny udgiver. Det <a href=\"https:\/\/news.xbox.com\/en-us\/2026\/09\/09\/xbox-and-kojima-productions-expand-partnership-to-publish-physint\/\" target=\"_blank\" rel=\"noreferrer noopener\">fandt i sidste ende den partner i Xbox<\/a>.<\/p>\n\n\n\n<p>Xbox har nu officielt bekr\u00e6ftet, at det vil udgive PHYSINT, hvilket udvider det eksisterende partnerskab med Kojima Productions ud over OD. Virksomhederne siger ogs\u00e5, at deres forhold vil str\u00e6kke sig til film- og tv-projekter.<\/p>\n\n\n\n<p>Interessant nok medf\u00f8rer \u00e6ndringen forel\u00f8big ikke en bekr\u00e6ftet Xbox-eksklusiv udgivelse. Platforme og en udgivelsesdato for PHYSINT er endnu ikke blevet annonceret, s\u00e5 det er stadig for tidligt at sige pr\u00e6cis, hvor spillet i sidste ende lander.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Hideo Kojimas PHYSINT har taget en dramatisk drejning, da Xbox nu tr\u00e6der ind som spillets udgiver, efter at PlayStation trak sig fra projektet. Kojima Productions bekr\u00e6ftede, at udviklingen forts\u00e6tter med Xbox, men en ny Bloomberg-rapport kaster mere lys over, hvorfor Sony besluttede at opgive det l\u00e6nge ventede action-espionage-spil. PHYSINT blev angiveligt for dyrt for PlayStation [&hellip;]<\/p>\n","protected":false},"author":2314,"featured_media":3187,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_enabled_clarity":"","footnotes":""},"categories":[1],"tags":[],"work":[],"class_list":["post-3186","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-uncategorized"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO Premium plugin v28.3 (Yoast SEO v28.3) - https:\/\/yoast.com\/product\/yoast-seo-premium-wordpress\/ -->\n<title>PlayStation afslutter samarbejdet om Hideo Kojimas PHYSINT p\u00e5 grund af budget- og deadlinebekymringer, h\u00e6vder rapport<\/title>\n<meta name=\"description\" content=\"PlayStation har angiveligt droppet Hideo Kojimas PHYSINT p\u00e5 grund af budgetoverskridelser, overskredne deadlines og bekymringer om rentabilitet, f\u00f8r Xbox tr\u00e5dte til.\" 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When he's not breaking the keyboard, you can find him cooking, or listening to music\/podcasts.","sameAs":["https:\/\/x.com\/rishaj_u"],"url":"https:\/\/windowsreport.com\/dk\/author\/rishaj\/"}]}},"_links":{"self":[{"href":"https:\/\/windowsreport.com\/dk\/wp-json\/wp\/v2\/posts\/3186","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/windowsreport.com\/dk\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/windowsreport.com\/dk\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/windowsreport.com\/dk\/wp-json\/wp\/v2\/users\/2314"}],"replies":[{"embeddable":true,"href":"https:\/\/windowsreport.com\/dk\/wp-json\/wp\/v2\/comments?post=3186"}],"version-history":[{"count":0,"href":"https:\/\/windowsreport.com\/dk\/wp-json\/wp\/v2\/posts\/3186\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/windowsreport.com\/dk\/wp-json\/wp\/v2\/media\/3187"}],"wp:attachment":[{"href":"https:\/\/windowsreport.com\/dk\/wp-json\/wp\/v2\/media?parent=3186"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/windowsreport.com\/dk\/wp-json\/wp\/v2\/categories?post=3186"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/windowsreport.com\/dk\/wp-json\/wp\/v2\/tags?post=3186"},{"taxonomy":"work","embeddable":true,"href":"https:\/\/windowsreport.com\/dk\/wp-json\/wp\/v2\/work?post=3186"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}