{"id":19212,"date":"2026-09-11T16:21:08","date_gmt":"2026-09-11T16:21:08","guid":{"rendered":"https:\/\/windowsreport.com\/es\/playstation-rompe-con-physint-de-hideo-kojima-por-preocupaciones-de-presupuesto-y-plazos-segun-un-informe\/"},"modified":"2026-09-11T16:42:45","modified_gmt":"2026-09-11T16:42:45","slug":"playstation-rompe-con-physint-de-hideo-kojima-por-preocupaciones-de-presupuesto-y-plazos-segun-un-informe","status":"publish","type":"post","link":"https:\/\/windowsreport.com\/es\/playstation-rompe-con-physint-de-hideo-kojima-por-preocupaciones-de-presupuesto-y-plazos-segun-un-informe\/","title":{"rendered":"PlayStation rompe lazos con PHYSINT de Hideo Kojima por preocupaciones de presupuesto y plazos, seg\u00fan un informe"},"content":{"rendered":"\n<p>El PHYSINT de Hideo Kojima ha dado un giro dram\u00e1tico, con Xbox entrando ahora como editora del juego despu\u00e9s de que PlayStation abandonara el proyecto. Kojima Productions confirm\u00f3 que el desarrollo contin\u00faa con Xbox, pero un nuevo informe de Bloomberg arroja m\u00e1s luz sobre por qu\u00e9 Sony decidi\u00f3 abandonar el muy esperado juego de acci\u00f3n y espionaje.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"h-physint-reportedly-became-too-expensive-for-playstation\">Seg\u00fan informes, PHYSINT se volvi\u00f3 demasiado caro para PlayStation<\/h2>\n\n\n\n<p>Seg\u00fan el <a href=\"https:\/\/www.bloomberg.com\/news\/articles\/2026-09-11\/hideo-kojima-s-physint-video-game-dropped-by-playstation-goes-to-xbox\" target=\"_blank\" rel=\"noreferrer noopener\">\u00faltimo informe de Bloomberg<\/a>, personas familiarizadas con el proyecto afirman que PHYSINT incumpli\u00f3 los plazos de desarrollo y se encaminaba a superar con creces el presupuesto a pesar de que a\u00fan faltaban a\u00f1os para su lanzamiento (v\u00eda <a href=\"https:\/\/in.ign.com\/hideo-kojima-action-espionage-project\/271631\/playstation-ditched-kojimas-physint-due-to-missed-deadlines-and-budget-concerns-report-claims\" target=\"_blank\" rel=\"noreferrer noopener\">IGN<\/a>). El informe tambi\u00e9n se\u00f1ala el rendimiento comercial de Death Stranding y Death Stranding 2, que, seg\u00fan se informa, no cumplieron con las expectativas de ingresos de PlayStation.<\/p>\n\n\n\n<p>Otra preocupaci\u00f3n se\u00f1alada fue la exclusividad. Bloomberg afirma que PlayStation se resist\u00eda a invertir cientos de millones de d\u00f3lares en otro juego de Kojima que podr\u00eda no permanecer exclusivo de forma permanente para su hardware. Ambos juegos de Death Stranding acabaron expandi\u00e9ndose m\u00e1s all\u00e1 de PlayStation, mientras que Kojima Productions conserv\u00f3 la propiedad de las franquicias.<\/p>\n\n\n\n<p>El informe tambi\u00e9n afirma que algunos ejecutivos de Sony que ten\u00edan relaciones estrechas con Kojima han dejado la empresa desde entonces, lo que podr\u00eda cambiar el apoyo interno en torno al proyecto.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"h-xbox-stepped-in-to-keep-physint-alive\">Xbox intervino para mantener vivo PHYSINT<\/h2>\n\n\n\n<p>La situaci\u00f3n podr\u00eda haber terminado con la cancelaci\u00f3n total de PHYSINT, pero Kojima Productions comenz\u00f3 r\u00e1pidamente a buscar otro socio. Kojima dijo que PlayStation inform\u00f3 inesperadamente al estudio a mediados de junio de que cancelar\u00eda el proyecto, tras lo cual el equipo pas\u00f3 aproximadamente tres meses buscando una nueva editora. <a href=\"https:\/\/news.xbox.com\/en-us\/2026\/09\/09\/xbox-and-kojima-productions-expand-partnership-to-publish-physint\/\" target=\"_blank\" rel=\"noreferrer noopener\">Finalmente encontr\u00f3 ese socio en Xbox<\/a>.<\/p>\n\n\n\n<p>Xbox ya ha confirmado oficialmente que publicar\u00e1 PHYSINT, ampliando su asociaci\u00f3n existente con Kojima Productions m\u00e1s all\u00e1 de OD. Las compa\u00f1\u00edas tambi\u00e9n afirman que su relaci\u00f3n se extender\u00e1 a proyectos de cine y televisi\u00f3n.<\/p>\n\n\n\n<p>Curiosamente, el cambio no viene acompa\u00f1ado por ahora de un lanzamiento exclusivo confirmado para Xbox. Las plataformas y la fecha de lanzamiento de PHYSINT a\u00fan no se han anunciado, por lo que todav\u00eda es demasiado pronto para decir exactamente d\u00f3nde acabar\u00e1 aterrizando el juego.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>El PHYSINT de Hideo Kojima ha dado un giro dram\u00e1tico, con Xbox entrando ahora como editora del juego despu\u00e9s de que PlayStation abandonara el proyecto. Kojima Productions confirm\u00f3 que el desarrollo contin\u00faa con Xbox, pero un nuevo informe de Bloomberg arroja m\u00e1s luz sobre por qu\u00e9 Sony decidi\u00f3 abandonar el muy esperado juego de acci\u00f3n [&hellip;]<\/p>\n","protected":false},"author":2314,"featured_media":19213,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_enabled_clarity":"","footnotes":""},"categories":[44],"tags":[],"work":[],"class_list":["post-19212","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-resolucion-de-problemas"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO Premium plugin v28.3 (Yoast SEO v28.3) - https:\/\/yoast.com\/product\/yoast-seo-premium-wordpress\/ -->\n<title>PlayStation rompe lazos con PHYSINT de Hideo Kojima por preocupaciones de presupuesto y plazos, seg\u00fan un informe<\/title>\n<meta name=\"description\" content=\"Seg\u00fan se informa, PlayStation descart\u00f3 PHYSINT de Hideo Kojima por el presupuesto, los plazos incumplidos y las preocupaciones de rentabilidad antes de que Xbox interviniera.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/windowsreport.com\/es\/playstation-rompe-con-physint-de-hideo-kojima-por-preocupaciones-de-presupuesto-y-plazos-segun-un-informe\/\" \/>\n<meta property=\"og:locale\" content=\"es_ES\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"PlayStation rompe lazos con PHYSINT de Hideo Kojima por preocupaciones de presupuesto y plazos, seg\u00fan un informe\" \/>\n<meta property=\"og:description\" content=\"Seg\u00fan se informa, PlayStation descart\u00f3 PHYSINT de Hideo Kojima por el presupuesto, los plazos incumplidos y las preocupaciones de rentabilidad antes de que Xbox interviniera.\" \/>\n<meta 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