{"id":25509,"date":"2026-08-11T09:24:29","date_gmt":"2026-08-11T09:24:29","guid":{"rendered":"https:\/\/windowsreport.com\/fr\/les-licenciements-chez-xbox-frappent-durement-id-software-un-developpeur-veteran-declare-que-creer-un-nouveau-doom-est-desormais-impossible\/"},"modified":"2026-08-11T09:24:29","modified_gmt":"2026-08-11T09:24:29","slug":"les-licenciements-chez-xbox-frappent-durement-id-software-un-developpeur-veteran-declare-que-creer-un-nouveau-doom-est-desormais-impossible","status":"publish","type":"post","link":"https:\/\/windowsreport.com\/fr\/les-licenciements-chez-xbox-frappent-durement-id-software-un-developpeur-veteran-declare-que-creer-un-nouveau-doom-est-desormais-impossible\/","title":{"rendered":"Les licenciements chez Xbox frappent durement id Software, un d\u00e9veloppeur v\u00e9t\u00e9ran d\u00e9clare que cr\u00e9er un nouveau Doom est d\u00e9sormais \u00ab impossible \u00bb"},"content":{"rendered":"\n<p>Les licenciements, la restructuration et la scission des studios chez Xbox ont d\u00e9j\u00e0 \u00e9branl\u00e9 l\u2019activit\u00e9 jeux de Microsoft. Aujourd\u2019hui, un d\u00e9veloppeur de longue date d\u2019id Software s\u2019interroge ouvertement sur la suite. Chris Hays, v\u00e9t\u00e9ran d\u2019id Software, affirme que le studio a perdu des d\u00e9partements entiers \u00e0 la suite des r\u00e9ductions d\u2019effectifs. Il estime \u00e9galement que r\u00e9aliser un nouveau jeu Doom de grande envergure avec moins de personnes n\u2019est pas r\u00e9aliste.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"h-id-software-says-the-studio-isn-t-what-it-used-to-be\">id Software d\u00e9clare que le studio n\u2019est plus ce qu\u2019il \u00e9tait<\/h2>\n\n\n\n<p>Hays a pass\u00e9 plus de 15 ans chez id Software. Il a travaill\u00e9 sur des jeux comme Doom Eternal et Doom: The Dark Ages. S\u2019exprimant sur <a href=\"https:\/\/youtu.be\/aA64Ogzm_VU\" target=\"_blank\" rel=\"noreferrer noopener\">le podcast Well Played<\/a>, Hays a \u00e9voqu\u00e9 ce qui s\u2019est pass\u00e9 apr\u00e8s les r\u00e9cents licenciements chez Microsoft (via <a href=\"https:\/\/kotaku.com\/id-software-dev-says-xbox-doesnt-understand-art-and-that-after-layoffs-it-is-impossible-to-make-big-games-like-doom-the-dark-ages-2000722563\" target=\"_blank\" rel=\"noreferrer noopener\">Kotaku<\/a>).<\/p>\n\n\n\n<p>\u00ab Il est difficile de faire un jeu AAA comme nous l\u2019avons fait auparavant avec la moiti\u00e9 des personnes \u00bb, a d\u00e9clar\u00e9 Hays. \u00ab Et par difficile, je veux dire impossible. \u00bb Il a \u00e9galement affirm\u00e9 que certains services et disciplines enti\u00e8res ont \u00e9t\u00e9 vid\u00e9s de leur substance. \u00ab C\u2019est difficile de faire un jeu quand des d\u00e9partements entiers dont vous avez besoin sont d\u00e9cim\u00e9s \u00bb, a-t-il ajout\u00e9.<\/p>\n\n\n\n<p>Hays a rejet\u00e9 les affirmations selon lesquelles id Software aurait \u00e0 peu pr\u00e8s la m\u00eame taille qu\u2019\u00e0 l\u2019\u00e9poque de Doom 2016. \u00ab Il y a une raison pour laquelle ils disent \u00ab\u00a0\u00e0 peu pr\u00e8s\u00a0\u00bb, c\u2019est parce que c\u2019est moins \u00bb, a-t-il dit.<\/p>\n\n\n\n<p>Selon Hays, les employ\u00e9s restants ont \u00e9galement re\u00e7u des messages rassurants sur l\u2019avenir du studio. Il a laiss\u00e9 entendre que ces messages pourraient viser \u00e0 emp\u00eacher d\u2019autres d\u00e9veloppeurs de partir.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"h-game-pass-is-another-point-of-frustration\">Le Game Pass est un autre sujet de frustration<\/h2>\n\n\n\n<p>Hays a \u00e9galement remis en question la mani\u00e8re dont Xbox mesure les ventes des jeux de Bethesda. Comme les titres d\u2019id Software sortent sur le Game Pass, les joueurs peuvent y acc\u00e9der sans acheter de copies individuelles. \u00ab Je sais qu\u2019[id a] de s\u00e9rieux probl\u00e8mes avec la mani\u00e8re dont le Game Pass est g\u00e9r\u00e9 \u00bb, a d\u00e9clar\u00e9 Hays. Il se demande comment Xbox peut qualifier les ventes de faibles alors que le Game Pass modifie la fa\u00e7on dont les joueurs acc\u00e8dent aux jeux de Microsoft.<\/p>\n\n\n\n<p>Les critiques les plus vives sont apparues plus tard dans la discussion. Hays a soutenu que Xbox ne comprend fondamentalement pas comment les grands jeux sont cr\u00e9\u00e9s. \u00ab Si vous r\u00e9duisez de moiti\u00e9 un studio sans tenir compte de la mani\u00e8re dont il est fabriqu\u00e9 \u00bb, a-t-il dit, \u00ab vous ne comprenez pas la coh\u00e9sion entre nos \u00e9quipes. \u00bb<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe title=\"Well played: What happened at id Software, when the layoffs hit (ft. Chris Hays)\" width=\"640\" height=\"360\" src=\"https:\/\/www.youtube.com\/embed\/aA64Ogzm_VU?start=2149&#038;feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p>Ces commentaires surviennent apr\u00e8s que Xbox a annonc\u00e9 1 600 licenciements en juillet, et 1 600 autres seraient attendus d\u2019ici la fin de l\u2019ann\u00e9e. Dans l\u2019actualit\u00e9 r\u00e9cente, il a \u00e9t\u00e9 rapport\u00e9 que Halo Studios a \u00e9galement \u00e9t\u00e9 touch\u00e9 par des licenciements peu apr\u00e8s le lancement de Halo: Campaign Evolved.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Les licenciements, la restructuration et la scission des studios chez Xbox ont d\u00e9j\u00e0 \u00e9branl\u00e9 l\u2019activit\u00e9 jeux de Microsoft. Aujourd\u2019hui, un d\u00e9veloppeur de longue date d\u2019id Software s\u2019interroge ouvertement sur la suite. Chris Hays, v\u00e9t\u00e9ran d\u2019id Software, affirme que le studio a perdu des d\u00e9partements entiers \u00e0 la suite des r\u00e9ductions d\u2019effectifs. Il estime \u00e9galement que [&hellip;]<\/p>\n","protected":false},"author":2314,"featured_media":25510,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_enabled_clarity":"","footnotes":""},"categories":[1019],"tags":[],"work":[],"class_list":["post-25509","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-tutoriels"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO Premium plugin v28.2 (Yoast SEO v28.2) - https:\/\/yoast.com\/product\/yoast-seo-premium-wordpress\/ -->\n<title>Les licenciements chez Xbox frappent durement id Software, un d\u00e9veloppeur v\u00e9t\u00e9ran d\u00e9clare que cr\u00e9er un nouveau Doom est d\u00e9sormais \u00ab impossible \u00bb<\/title>\n<meta name=\"description\" content=\"Un v\u00e9t\u00e9ran d\u2019id Software affirme que les licenciements chez Xbox ont vid\u00e9 des d\u00e9partements cl\u00e9s, rendant \u00ab\u202fimpossible\u202f\u00bb la cr\u00e9ation d\u2019un autre Doom AAA avec l\u2019effectif r\u00e9duit du studio.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/windowsreport.com\/fr\/les-licenciements-chez-xbox-frappent-durement-id-software-un-developpeur-veteran-declare-que-creer-un-nouveau-doom-est-desormais-impossible\/\" \/>\n<meta property=\"og:locale\" content=\"fr_FR\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Les licenciements chez Xbox frappent durement id Software, un d\u00e9veloppeur v\u00e9t\u00e9ran d\u00e9clare que cr\u00e9er un nouveau Doom est d\u00e9sormais \u00ab impossible \u00bb\" \/>\n<meta property=\"og:description\" content=\"Un v\u00e9t\u00e9ran d\u2019id Software affirme que les licenciements chez Xbox ont vid\u00e9 des d\u00e9partements cl\u00e9s, rendant 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content=\"@rishaj_u\" \/>\n<meta name=\"twitter:label1\" content=\"\u00c9crit par\" \/>\n\t<meta name=\"twitter:data1\" content=\"Rishaj Upadhyay\" \/>\n\t<meta name=\"twitter:label2\" content=\"Dur\u00e9e de lecture estim\u00e9e\" \/>\n\t<meta name=\"twitter:data2\" content=\"3 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\\\/\\\/windowsreport.com\\\/fr\\\/les-licenciements-chez-xbox-frappent-durement-id-software-un-developpeur-veteran-declare-que-creer-un-nouveau-doom-est-desormais-impossible\\\/#article\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/windowsreport.com\\\/fr\\\/les-licenciements-chez-xbox-frappent-durement-id-software-un-developpeur-veteran-declare-que-creer-un-nouveau-doom-est-desormais-impossible\\\/\"},\"author\":{\"name\":\"Rishaj 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