Gears of War 4 is an impressive game that will have you hooked for hours on end. If you can’t wait to spill some alien blood, just grab one of the new weapons and start hunting down those monsters.
You should always stay alert because those evil aliens will attack you as soon as they see you. Depending on the mode you’re playing in, one single hit is enough to cause severe damage and help your character kick the bucket.
Speaking of damage, thousands of players complain that Core damage is too strong. Some players actually think that Core feels like Call of Duty on hardcore mode, which actually turns Gears of War 4 into a boring game.
Other gamers believe that The Coalition should keep the core damage in social and co-op in order to introduce players to the game, and simply keep a ranked mode for the competitive damage. In this manner, Gears of War 4 would feel much fairer.
I agree. The damage is really too strong. I pointed it out during beta and peoples jumped me. The problem i think is the active mostly. It super boost an already high damage rate to a point it make no sense. If you would remove actives, it would be bearable. The fact you can pre-active at any given time without penalty […] is even worst.
I played a bit of “competitive” and honestly those modes are not my favourite (since they ruined execution in UE i want no part of it), so i don’t play much, but i saw the damage difference and i agree this is what the game should had been settle on from the get go.
What’s your stance on the damage scales in Gears of War 4? Did you perceive Core damage as a major drawback at any given moment?
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