Geekbench 4.0 comes with engaging GPU Compute benchmarks
Primate Labs has recently announced that they released the 4.0 version of Geekbench for desktop, iOS and Android. As such, Geekbench 4 represents a great step forward, since it brings together all mobile and desktop versions, reaching one cross-platform workload. The company also introduced some other changes: a revamped user interface for both Android and iOS platforms, for instance, along with some new workloads for the CPU and GPU benchmarks the suite includes and even a completely new GPU Compute category.
However, the main change here is that you won’t need to make any compromises in order to run this well on any mobile device you have, and this is happening due to all great tech advances that have been taking place in the last couple of years. At the time when Geekbench 3 was launched, the regular were the 32-bit devices running on 512 MB RAM. In comparison, today the average phone runs on a 64-bit CPU and it has 2 GB RAM.
The big change though is the fact that Geekbench 4 brings up new and improved workloads, or benchmarks, as you wish to call them. Moreover, this merging between desktop and mobile platforms is really useful and it is appreciated by many users. The most recent CPU workloads are meant to be easier to use, larger and more helpful when designing applications and tasks for the real world. On the other hand, the GPU Compute workloads show how much greater the use of a GPU is needed when calculating and processing in order to reduce the load placed on the CPU.
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