Much similar to Micorosft’s xCloud service, Google Stadia is also a cloud gaming service. However, there are other cloud gaming services out there, and Google Stadia has been overshadowed by pretty much all of them up until now.
The main reason for this is that the Stadia game streaming service was launched last year with support for Pixel 2, 3, and 4 devices alone.
On the flip side, Microsoft’s xCloud service is far more flexible, as you only need the following items to play:
- A compatible mobile device with Android version 6.0 or greater that also has Bluetooth version 4.0+
- Compatible Xbox Wireless Controller with Bluetooth
- Optional clip to connect your phone and controller
- 5GHz Wi-Fi or mobile data connection 10Mbps down
- Xbox Game Streaming App
After a very long time living in the shadows of other cloud gaming services, Stadia finally announced support for new smartphones from other vendors:
Regular user smartphones
- Samsung smartphones
- Samsung Galaxy S8
- Samsung Galaxy S8+
- Samsung Galaxy S8 Active
- Samsung Galaxy Note8
- Samsung Galaxy S9
- Samsung Galaxy S9+
- Samsung Galaxy Note9
- Samsung Galaxy S10
- Samsung Galaxy S10E
- Samsung Galaxy S10+
- Samsung Galaxy Note10
- Samsung Galaxy Note10+
- Samsung Galaxy S20
- Samsung Galaxy S20+
- Samsung Galaxy S20 Ultra
Dedicated gaming smartphones
- Razer smartphones
- Razer Phone
- Razer Phone 2
- ASUS smartphones
- ASUS ROG Phone
- ASUS ROG Phone II
Unfortunately, despite comprising a list of 19 extra models, the list is still far more restricted than what you need for xCloud. Additionally, most of these models are high-end telephones, which aren’t all that wide-spread despite how good they are in terms of performance.
No further information has been released with regards to what Google plans next for Stadia. However, as of now, the odds still seem in favor of Microsoft‘s xCloud (or pretty much any other similar service for that matter).
The entire premise of Stadia vs xCloud has been a subject of discussions ever since Stadia was first revealed. Back then, Xbox chief marketing officer Mike Nichols stated this about Google’s efforts to enter the cloud gaming industry:
Emerging competitors like Google have a cloud infrastructure, a community with YouTube, but they don’t have the content,” Nichols said. When asked if we’re close to having game streaming without local hardware, he acknowledged it’s possible, but it’s not there yet.
What other changes do you think Google should make to increase its share on the cloud gaming market? Leave your opinion in the comments section below.