Rise of the Tomb Raider latest update improves DX12 and brings multiple GPU support

Radu Tyrsina
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Looking for another reason to play Rise of the Tomb Raider? The game recently received its seventh update since release back in holiday 2015, and it might be one of the best ones yet, adding improvements for DirectX 12 and support for multiple GPUs.

In the past, despite having support for DirectX 12, users began to realize the game performed better under DirectX 11. This update is aimed at fixing that issue once and for all. However, we cannot say at this time if things have improved.

Support for multiple GPUs is also here, which means Rise of the Tomb Raider should perform better under these conditions. Bear in mind, though, that multiple GPUs support does not mean your NVIDIA or AMD card will be able to link with the onboard Intel card. You will need two NVIDIA GPU cards running under SLI, or two AMD cards running under Crossfire for this to work. It should be noted the Windows Store version of the game now has the vertical-sync toggle, as well.

After uncovering an ancient mystery, Lara must explore the most treacherous and remote regions of Siberia to find the secret of immortality before a ruthless organization known as Trinity. Lara must use her wits and survival skills, form new alliances, and ultimately embrace her destiny as the Tomb Raider. Experience high-octane action moments, conquer beautifully hostile environments, engage in brutal guerilla combat, and explore awe-inspiring deadly tombs in the evolution of survival action. In “Rise of the Tomb Raider,” Lara becomes more than a survivor as she embarks on her first Tomb Raiding expedition.

Rise of the Tomb Raider is currently a console exclusive to the Xbox One, but only until holiday of 2016. Both the Steam and Windows Store versions are available right now.

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