In computer science, scheduling is the method by which threads, processes or data flows are given access to system resources (e.g. processor time, communications bandwidth). This is usually done to load balance a system effectively or achieve a target quality of service. The need for a scheduling algorithm arises from the requirement for most modern systems to perform multitasking (execute more than one process at a time) and multiplexing (transmit multiple flows simultaneously).
Recently, it was revealed in a Feedback Hub post, that Microsoft will soon roll out a new sandbox desktop feature called “InPrivate Desktop” exclusively for […]
Game streaming enables players to stream games from consoles so they can play them on alternative devices. Microsoft announced at E3 that its building a […]