Here’s a revolutionary way of shrinking downloaded files on Xbox One X

by Aleksandar Ognjanovic
Aleksandar Ognjanovic
Aleksandar Ognjanovic
Troubleshooting Expert
Aleksandar's main passion is technology. With a solid writing background, he is determined to bring the bleeding edge to the common user. With a keen eye, he always... read more
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Besides the good game/ bad game traits, console players need to worry about the storage space, too. If we consider the likes of Forza Motorsport 7 that can take up to 100 GB, vivid gamers will basically be limited to 10 or so 4K-ready titles on the 1TB Xbox One X option. And what about Xbox One?

Luckily, Microsoft has a good plan on how to reduce the download size and keep the overall size per game as small as possible on various devices. A diligent concept, but how are they going to do it? Two words: intelligent delivery.

The first trait of this newly introduced concept is the device-related assets allocation. For example, if users are running, let’s say, Halo 5 on the Xbox One console solely, they won’t need the unsupported 4K assets that are Xbox One X exclusive. What they’ll get is only the main 1080p texture installation, which can be a double less in size. The data will be delivered, to quote on Microsoft, ”in chunks”.

Another trait concerns the language packages that mostly come with the sport-like commentary-dependant titles. With the Intelligent Delivery concept, users can choose which language they’re going to install. To make the things even easier, users will be able to access the game languages and install or uninstall any of them according to their preferences. Whenever they fancy to do it in a specific menu. Why would anyone install 20 languages in Fifa is beyond us, but now, users can make timely changes.

The third and final trait is content-related and we can assume that this here is the largest, revolutionary change in both game distribution and the future game development in 2017. Big words, but the time will tell are they well-deserved. Namely, this new game-managing approach enables the game developers to assign different chunks of data for different game modes or to combine data chunks storing on both digital copies and disks.

For example, with the multiplayer/singleplayer games, users can download only one mode at the time, if that’s what they want. Furthermore, the developers will have open hands when it comes to handling the disposition of installation files.

Finally, Intelligent delivery will enable gamers around the world to better manage their time, storage space and bandwidth.  Which, consequently, means that the digital distribution is moving a step further and improving over the already established foundation.

What are your thoughts on these changes? Are you looking forward to Intelligent Delivery?

Tell us in the comments section below.


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