Unreal Engine 4 support is now available for HoloLens 2
Here’s a piece of good news: epic Unreal Engine 4 support is available for HoloLens 2.
A month ago, Epic announced that it would bring Unreal Engine support to HoloLens by the end of May. Epic founder and CEO, Tim Sweeney was the first to announce the news at the World Mobile Conference earlier this year.
The Software Development Kit for the project is available on GitHub in early access. Developers are required to sign in to download the SDK.
Whether you’re building an AR game or enterprise application, planning on streaming from a PC or deploying directly to the device, have a device already or are still eagerly awaiting delivery, you’ll get access to the APIs for the platform’s unique features and more.
New features ahead
The pairing of Unreal Engine with HoloLens 2 offers many new features and advantages to developers.
Key supported features include:
- Streaming and native deployment
- Finger tracking
- Gesture recognition
- Meshing, voice input
- Spatial anchor pinning, and more
Unreal Engine 4.23 also comes out with the production-ready support for HoloLens 2. Additional documentation and introductory talk are available on GitHub. So, if you’re interested in learning more about Unreal Engine 4 and HoloLens 2, do check out the documentation.
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