Update 0.150.3 revamps Valheim’s terrain system

by Matthew Adams
Matthew Adams
Matthew Adams
Windows & Software Expert
Matthew is a freelancer who has produced a variety of articles on various topics related to technology. His main focus is the Windows OS and all the things... read more
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Valheim is a Viking RPG that’s had some rave reviews since its launch in February 2021. However, that game’s terrain system had a few frame rate woes for some players.

To remedy that, Iron Gate has released an Update 0.150.3 patch that revamps Valheim’s terrain modification system.

Terrain-modification system changes announced

Iron Gate announced the new Update 0.150.3 on Steam. There it was confirmed that the latest update makes terrain loading faster and smoother by reducing network instances. The official announcement states:

This patch has been taking an extra-long time to develop due to the new terrain-modification system…

Technically it’s a pretty big change but hopefully, you should not notice that much of a difference except some minor behavior changes to the hoe and pickaxe and of course much smoother loading of areas with a lot of terrain modifications.

The new terrain system applies to existing worlds where players have already made notable terrain changes.

Now players can select an optterrain command option to convert old modified terrain within a certain range to the game’s new system. Valheim’s command menu includes that option.

Other Update 0.150.3 changes

Aside from the new terrain system, Update 0.150.3 makes some other minor changes. The patch stops draugrs spawning in stones. It reduces the amount of stone needed for players to raise ground with the hoe.

Plus the patch applies world loading, Lox, and stone size fixes and tweaks among others.

Overall, Update 0.150.3 is a pretty big patch for Valheim. It does not make any drastic alteration to the game, but the new terrain system and reduced stone requirement for ground raising are two notable changes.

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