Bossa Studios announced that its unscripted MMO Worlds Adrift will be making its first appearance later than expected. The game’s release, initially planned for the end of 2016, won’t take place until Q1 2017 in Early Access.
Earlier this year, studio head Henrique Olifiers said that Bossa wouldn’t release a game that’s not ready, not even to Early Access.
The team behind the game explained to fans that a perfected game would require more time than initially anticipated. The dev team’s core intention was to create a gaming environment that offers a balanced and stable experience to gamers.
We will not launch a game that’s not ready. That is a commitment myself and the team have made to ourselves early on.
Bossa Studios delayed Worlds Adrift due to special technical issues. The game relies on dedicated technologies to allow servers to remember every action gamers take. This means tons of code that needs to be refactored as well as unexpected challenges mid-development.
The main issue we face [in developing Worlds Adrift] is that we’re not dealing with just features, but a new way of engineering a massive multiplayer game whose core tech affects each one of the features all the time, generating a huge amount of rework and debugging. Since Alpha3.5 we’ve been delayed by roughly ten weeks as most of the team had to focus on the network code, with features’ development slowed down. Only in the past week have we picked up the pace again.
Worlds Adrift imminent playtest
Bossa also announced that they are preparing for the next playtest, which will be bigger and better. Introducing new and innovative features, the next playtest is “imminent” and adds the following features:
- Knowledge – Islands now have ancient Saborian databanks scattered around. Scan these for Knowledge, which you can use to specialize your character in the Knowledge tree tab of your character sheet.
- New Shipyard – The new Shipyard makes its debut! Build your custom ship frame exactly how you want: tall and skinny or wide and flat, small and sleek or big and bulky, it’s all up to you
- Loot – Islands now contain lootable containers, where ancient schematics are now found.
- Pistols – The crossbow has been replaced by the pistol, which should be easier to aim with.
- Combat – ranged combat has had a complete overhaul, and rebalance, so ship combat will involve lots of cannons, and big ship fights.
- Male character – Many of you have been asking for this feature for a long time. Well, it’s finally here. You can now play as a gentleman of the skies.
- Sails – Sails are now craftable and attachable to decks. A ship now only technically needs a core and a sail to fly, though it’s probably still a good idea to add a reviver. Pay attention to the direction of the wind.
There is no specific date as to when Worlds Adrift will enter Early Acces. Rumors suggest it should happen before March 31, 2017.
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