American Truck Simulator gets a major update, bringing bigger and more realistic roads

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American Truck Simulator, the venerated driving and logistics game has finally got its big rescale that went into open beta last month. The rescale has apparently made the game ‘greater than ever’ and has been under development for around six months. There is now a more realistic and wider spaced network of roads added to the game environment, thanks to the update patch 1.5.

Not just that, the huge transformation has also brought in reworked cities, extra truck stops along with the hundreds of miles of open road. Developer SCS Software said that all of these efforts have been made solely to give a closer feel of the epic United States scale. To celebrate the commendable achievement, developers have released a dubstep trailer, check it out below:

The rescale changes the world scale from 1:35 to 1:20, so now there is a 1.75x larger map.  This means, longer roads and greater spaces between them to push in more features and detail.

“With the different world scale comes also a longer day-night cycle and rebalancing of the economy, so the gaming experience is changing way more than would be expected through a ‘mere patch’ of an existing game,” the studio explained.

The main features of the rescaled 1.5 patch include:

Main features

  • Map rebuilt in 1:20 scale
  • Upgrade Shop and Truck Browser Search Tool
  • New chassis options (6×2 & 6×2 Midlift)

Game

  • Adjustable interior FOV per truck
  • Weigh station UI behaviour made more real
  • Truck repair/refuel performed by hired driver cost money, included in logs
  • Added informational dialog showing when game detects upgrade or downgrade
  • Added pounds + short tonnes as weight unit option
  • Add possibility to buy driver and co-driver plate in truck dealer
  • Online job offer: Replaced refresh button with browse jobs
  • Better trailer air pressure simulation
  • Low air warning should only be active with running engine
  • Parking brake mechanical safeguard on low air added
  • Revised rolling resistance computations
  • Hired driver use same math for eco skill as player
  • Added selector modes to shift layout, correct detection of split shifts (advanced mode)
  • Adaptive shifting logic improved
  • Mod manager: Added link to load game screen in case game crashed and user has at least one mod activated
  • Mod manager: Added possibility of setting profile by name and by user profile pointer
  • Mod manager: Added DLC dependency list to mod manifest
  • Prevent to AI trucks disappearing in players view
  • Tweaked traffic spawn frequencies

Mods

  • Changed map parameters (climate_profile, map_data)
  • Moddable interior camera zoom parameters. (speed, factor)
  • 1 degree rotation on Ctrl + R, 90 degree rotation on Home
  • Merged editable sign and sign dialog
  • Refresh sign template and its model from content browser
  • Added letter-spacing to sign editor
  • Store content browser navigation history
  • Support for day/night effect switching and child hookups for lod_model_hookup_u
  • Undo of veg sphere manipulation