If you’re a Windows developer, you can now go ahead and download the newest Kinect SDK 2.0 to start creating apps for Windows 8 that support gesture and voice navigation. Most likely, this will be the same Software Development Kit used for building Windows 10 apps, as well.
The latest 2.0 version of the Kinect Software Development Kit has now been made available for a free download. The fact that the SDK 2.0 is now available for the Kinect v2 sensors means that developers can now commercially deploy Kinect apps in the Windows Store for the first time. Which, in other words, should help extend the number of apps.
Where to download Kinect 2.0 SDK to build Windows apps?
Microsoft also introducing a new adapter kit that enables users to take the Kinect for Xbox One you already own and attach it to Windows PCs and tablets. You should know that there are no fees for runtime licenses of commercial applications developed with the SDK. Here’s what Microsoft said about this:
“With over 200 improvements and updates to the SDK since we released the public preview in June, including enhancements to Visual Gesture Builder, Kinect Studio, and Kinect Fusion, we get you coding faster with a substantially more stable and feature-rich product.”
You can follow this link to download Kinect 2.0 SDK, but you should know that registration is required, of course. Let’s have a look at the most recent features, as well.
New features in Kinect for Windows version 2.0 SDK
- Windows Store Support
- Unity Support
- .NET APIs updates
- Native APIs changes
- Audio improvements
- Face APIs
- Kinect for Windows v2 Hand Pointer Gestures Support
- Kinect Fusion
- Kinect Studio
- Visual Gesture Builder (Preview)
2018 Update: Even if Kinect 2.0 was a great discussion topic for all game enthusiasts and tech-consumers. But all the good things come to an end, as well as Kinect. In late 2017, Microsoft announced the ending of Kinect project. Most probably, once Xbox One released, the importance of Kinect’s sensor feature started to fade away. You can find more information in our dedicated article about Kinect’s ending.
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Editor’s Note: This post was originally published in October 2014 and has been since revamped and updated for freshness, accuracy, and comprehensiveness.