Here’s everything you want to know about the Xbox Live Reputation System

Reading time icon 3 min. read

Readers help support Windows Report. We may get a commission if you buy through our links. Tooltip Icon

Read our disclosure page to find out how can you help Windows Report sustain the editorial team Read more

With a recent study crowning Xbox Live an overall better online gaming experience when compared to PlayStation Network, it’s no wonder the folks behind its reputation management algorithms and standards are continuously at work attempting to foster one of the best gaming communities around.

For anyone interested in the how’s and why’s of Xbox Live’s new Reputation System, Xbox’s Major Nelson managed to grab an interview with the team as they explain the goal behind rejiggering the system, how a gamers reputation affects their gameplay and the different ways the community can interact with the system.

The Xbox team covers a myriad of details regarding the Reputation Management system, but the large and small of it can be summed up as such:

The Xbox Live reputation system incorporates all the feedback that you’ve received during your last few weeks of multiplayer sessions to determine your reputation. Different types of feedback are weighted differently, and our Policy & Enforcement Team often verifies feedback accuracy. We also use automated safeguards to ensure sure that feedback is accurate. As an example, we confirm that you’ve actually played with someone if you’re complaining about their multiplayer behavior.

If you get a large number of reports from other gamers, your reputation might drop to “Needs Work.” You’ll get a warning message from Xbox that you’re having a negative impact on other people, and other gamers will see a “Needs Work” warning bar on your profile. It typically takes over a dozen unique reports or several dozen mutes for your reputation to drop down to “Needs Work.”

If you continue to get reported for your conduct after you’ve entered “Needs Work,” we’ll send you another message as a final warning. If you ignore this second message and get reported a few more times, you’ll enter the “Avoid Me” reputation classification. At this point, the network will limit your multiplayer experience and, depending on the game, you’ll either only be able to match with other “Avoid Me” players or have your microphone muted by default. You can always still play and chat with you friends, but if you join a party with your friends, the whole party will be classified as having a bad reputation.”

Xbox Live Reputation Management
Xbox Live Reputation Management

Interested parties or anyone looking to improve their Xbox Live reputation should take the time to read the thorough interview, especially to understand how and why being a decent steward of the community can improve the multiplayer experience on the Xbox One.