Rise of the Tomb Raider for Windows 10 gets DirectX 12 support

Ivan Jenic
by Ivan Jenic
Troubleshooting Expert
Passionate about all elements related to Windows and combined with his innate curiosity, Ivan has delved deep into understanding this operating system, with a specialization in drivers and driver troubleshooting. When he's not tackling... Read more
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A new update released a couple of days ago for Rise of the Tomb Raider for Windows 10 brought support for Microsoft’s latest DirectX 12. The same update initially landed on Rise of the Tomb Raider for Steam last month, with Microsoft now introducing it for the UWP version, as well.

The aim of the update is to enhance the overall experience of the game by making it fully compatible with DirectX 12. The latest DirectX software will give the game the ability to spread rendering across all CPU cores for much better performance and improved framerate.

If you purchased the game through the Windows Store — and if you own the beefy hardware required — go to Video Settings and enable DirectX 12. However, DirectX 12 shouldn’t drastically change the look of the game, with most of the improvements going to performance and overall smoothness.

If you still haven’t experienced the power of DirectX 12, check out the presentation from last year’s Build conference at which Microsoft presented the new software:

(Read Also: DirectX 12 is the fastest adopting DirectX version yet)

Microsoft must improve UWP as a gaming platform

The release of Rise of the Tomb Raider as the first AAA game in the Windows Store was a big step for Microsoft. But the Store’s large number of  critics and even more flaws proved that the Windows Store is still far from a competitive game distribution platform.

The good thing for Microsoft is that the company recognized all those mistakes and has started working on improvements. Bringing DirectX 12 support is a good start, but it’s still just a beginning. However, Microsoft announced that users will soon be able to disable V-Sync along with the option to use G-SYNC and FreeSync, as well. This is a good direction for the Windows Store because people mostly complained because they were forced to run V-Sync while playing games.

Additionally, Windows 10 games will also soon start to support multi-GPU solutions, like NVidia SLI and AMD Crossfire. These are things that bothered people who bought Rise of the Tomb Raider and other games the most. Still, there’s a lot more to be done if Microsoft wants to satisfy users of its bigger Windows 10 game releases.

Have you tried Rise of the Tomb Raider with DirectX 12 enabled yet? If you have, please share your experiences with us in the comments below!

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