Xbox Cloud Gaming not coming to iOS anytime soon, confirms CEO

It's wasn't a profitable venture for Xbox

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xbox cloud gaming iOS

When Apple opened its store to streaming apps, many of us were optimistic that Xbox Cloud Gaming would soon come to iOS. But Microsoft Gaming CEO Phil Spencer has confirmed that it won’t be the case!

In an interview with The Verge, Spencer said that,

There’s not room for us to monetize Xbox Cloud Gaming on iOS.

As per Spencer, things didn’t work out between Xbox and Apple because the proposal that Apple put forward doesn’t go far enough to open up.

He also makes a reference to Sarah Bond’s comments on X (formerly Twitter) that Apple’s new policy isn’t in the right direction.

It appears that Apple’s response to the Digital Markets Act in the European Union wasn’t profitable for Xbox.

Apple has brought in a €0.5 Core Technology Fee fee per user for developers who go with the alternative app marketplace amongst other similar clauses that make it unprofitable for companies to operate.

Spotify CEO Daniel Ek calls Apple’s DMA announcement vague and misleading. The sentiments are reflected across the tech community.

Spencer goes on to say that,

We will continue to work with regulators, and Apple and Google, to create a space for alternative storefronts. 

He also cites Windows as an example where there are different alternatives for downloading games, be it the Microsoft Store, Steam, or the Epic Games Store, amongst others, and calls for similar changes to be implemented on mobile devices, the largest platform for gamers.

Since Phil Spencer hasn’t outright denied any future plans to bring Xbox Cloud Gaming to iOS, we see it happening someday, though not very soon!

Were you excited about Xbox Cloud Gaming coming to iOS? Let us know in the comments section.

More about the topics: cloud gaming, iOS, xbox