PS6 Tipped to Skip Full RDNA 5 as Sony Explores Hybrid GPU Strategy to Keep Cost Down
Sony hasn’t officially acknowledged the PlayStation 6 (PS6) just yet. However, rumors around the upcoming console have already started brewing. If previous reports are accurate, we might not see the PS6 before 2027. However, in an extreme case, a 2030 launch is also possible. That said, nothing is confirmed as of now.
Speaking of rumors, earlier this month, popular tipster KeplerL2 previously hinted that the PS6 could feature up to 30GB of GDDR7 memory, a big jump from the 16GB GDDR6 found in the PlayStation 5. The rumored configuration reportedly uses a 160-bit memory bus capable of delivering up to 640GB/s of bandwidth, with 10 memory modules rated at 3GB each.
Fresh PS6 rumor suggest Sony might skip full RDNA 5 features
If accurate, that would give developers considerably more headroom for advanced rendering, larger open worlds, and AI-powered systems. However, not all of the speculation points to a straightforward upgrade. Recently, KeplerL2 also claimed that the PS6 won’t rely entirely on AMD’s upcoming RDNA 5 GPU architecture (via Notebookcheck). Much like the PlayStation 5, which blends RDNA 1 elements with ray-tracing enhancements, the next console is said to feature a hybrid GPU design rather than a full RDNA 5 implementation.
Elsewhere, we have also been hearing about rumors that the PS6 could pack up to 24GB of LPDDR5X memory, be dockable, and run PS5 titles, though it’s not expected to match the power of Sony’s main console.
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