Microsoft GameInput Unlocks More DualSense Features for Windows Games
Microsoft has released GameInput 3.5, expanding the features Windows game developers can access when working with Sony’s DualSense and DualSense Edge controllers.
The update introduces a new companion helper that lets developers control several DualSense output features through GameInput, including the lightbar, player LEDs, rumble, and microphone mute LED.
Developers can control more DualSense features
GameInput 3.5 gives developers additional control over the features built into Sony’s PlayStation 5 controllers.
Supported output features now include the RGB lightbar, player LEDs, rumble, and microphone mute LED.
Developers can also configure the DualSense adaptive triggers. The helper supports feedback effects, weapon effects, and vibration effects, giving Windows games more options for using one of the controller’s defining features.
However, this does not mean Windows now offers complete native DualSense support across the operating system.
This isn’t full native DualSense support for Windows
Microsoft provides the new functionality through a header-only helper that sends raw output reports through GameInput.
The current implementation uses USB-format reports, and Microsoft does not indicate that these additional DualSense features work over Bluetooth. Developers will therefore need to account for the connection method when adding support to their games.
The change should still make it easier for Windows developers to access DualSense functionality without building their own implementation for every controller feature.
GameInput 3.5 fixes DualSense Edge input duplication
Microsoft also fixed an issue affecting the DualSense Edge controller. Some Windows.Gaming.Input games could previously receive duplicated inputs from the controller, but GameInput 3.5 addresses the problem.
The release includes several other changes, including XInput and background GIP raw device reports and support for Agility SDK-style side-by-side deployment.
Microsoft also fixed input loss after suspend and resume on Xbox, as well as an issue that could cause input device display names to disappear on Xbox. The company says the update includes additional stability and performance improvements.
Another notable change affects GameInput’s licensing. Microsoft has changed the license for the public header and static library to MIT.
In other gaming news, Xbox Insiders are getting new startup animations in a new update, while the Xbox Tokyo Game Show 2026 date and time have also been revealed.
Via VideoCardz
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