Error Busy 170 (0xAA): 3 Ways to Fix it
Making changes to your code can fix this issue
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Error_Busy often comes with the following message 170 (0xAA) The requested resource is in use. This is a developer error, but if you encounter it, there are a few ways to fix it.
How can I fix Error_Busy?
1. Adjust your code
- Open your code.
- Locate DXGetErrorString() method.
- Replace it with DXGetErrorDescription() and save changes.
2. Use await
This can happen when using speech_to_text if the recognition session is already active, so by stopping it, you should prevent this issue from occurring.
If you’re using speech_to_text, you can also disable all other applications that might be interfering with this feature and check if that helps.
3. Other fixes to try
- If you’re using staticPortMappings->Add, try setting a different port number.
- When GetStream() isn’t finished, you’ll get this error. Ensure that the function is finished or reorder your code and move it down.
- Ensure that context isn’t active in another thread. This happens with wglMakeCurrent() if it doesn’t set the context back to NULL before returning.
- If you’re using MTP, remember that it supports one read and one write operation at a time per device.
Error_Busy is a developer error, and as you can see, it occurs if a specific resource is currently used and your code tries to access it again.
This isn’t the only issue you can encounter, and we wrote about Error_Path_Busy and Error_Busy_Drive in our older articles.
We also have a guide on Error_Network_Busy, so feel free to check it out for more solutions.
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