Error Busy 170 (0xAA): 3 Ways to Fix it

Making changes to your code can fix this issue

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Error_Busy often comes with the following message 170 (0xAA) The requested resource is in use. This is a developer error, but if you encounter it, there are a few ways to fix it.

How can I fix Error_Busy?

1. Adjust your code

  1. Open your code.
  2. Locate DXGetErrorString() method.
  3. Replace it with DXGetErrorDescription() and save changes.
    dxgeterrordescription

2. Use await

  1. Open your code.
  2. Next, use await speechToText.stop()
    speechtotext stop
  3. Use it before you call the listen function.

This can happen when using speech_to_text if the recognition session is already active, so by stopping it, you should prevent this issue from occurring.

If you’re using speech_to_text, you can also disable all other applications that might be interfering with this feature and check if that helps.

3. Other fixes to try

  1. If you’re using staticPortMappings->Add, try setting a different port number.
  2. When GetStream() isn’t finished, you’ll get this error. Ensure that the function is finished or reorder your code and move it down.
  3. Ensure that context isn’t active in another thread. This happens with wglMakeCurrent() if it doesn’t set the context back to NULL before returning.
  4. If you’re using MTP, remember that it supports one read and one write operation at a time per device.

Error_Busy is a developer error, and as you can see, it occurs if a specific resource is currently used and your code tries to access it again.

This isn’t the only issue you can encounter, and we wrote about Error_Path_Busy and Error_Busy_Drive in our older articles.

We also have a guide on Error_Network_Busy, so feel free to check it out for more solutions.

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