Microsoft and AMD’s FSR ray Regeneration Could Shape the Future of Xbox Hardware

FSR Ray Regeneration is a core component of the newly announced AMD FSR "Redstone"


There has been a growing chatter around Microsoft’s growing partnership with AMD. And, a new update from Matt Booty finally gives some spoilers about what both companies are building for the future of Xbox. As reported, an integral part of that work is FSR Ray Regeneration. That’s a machine-learning upgrade to ray tracing that could end up defining next-gen visuals.

Well, per Booty’s confirmation, Microsoft and AMD are co-developing FSR ray Regeneration to deliver noticeably better real-time lighting and reflections without the heavy performance hit we see today.

The tech has already made its first appearance in Call of Duty: Black Ops 7, which is now the first title to support the feature. The game also adds FSR Frame Generation for players using AMD’s newer 9000-series GPUs.

Image: AMD

That being said, Booty notes that FSR ray Regeneration is part of the FSR Redstone, a suite of ML-powered features designed to boost ray tracing performance on PC while improving overall frame rates.

The early results suggest that AMD and Microsoft are trying to solve the limitation of achieving high-quality lighting without overloading the hardware. At the same time, Microsoft is also reportedly hinting that AMD will remain its partner for the next Xbox console. The upcoming hardware is expected to support the full Xbox Series X|S library while adding new visual features built around ML-driven rendering.

All that said, Microsoft hasn’t shared wider rollout plans or hardware timelines. But with AMD’s FSR ray Regeneration already running in Black Ops 7, we may not be far from the time when Xbox’s future hardware might feature this tech.

More about the topics: amd, microsoft

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