Microsoft Flight Simulator on Xbox Series X|S will run at 30FPS, new Xbox peripherals to be revealed soon

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Microsoft yesterday during its Xbox and Bethesda Games showcase that Microsoft Flight Simulator will be released on Xbox Series X|S on July 27. The game will launch on Xbox Game Pass for Console on day one and also support Xbox Play Anywhere, meaning that PC gamers who purchased it on the Microsoft Store last year will get the Xbox Series X|S version for free.

In a detailed FAQ published yesterday, developer Asobo Studios explained that Xbox players will experience the same level of depth and complexity that PC players have been enjoying since last year. The console version will be optimized for the Xbox Wireless controller, but it will also support keyboard & mouse input and third-party peripherals such as the Thrustmaster T.Flight Hotas One, Thrustmaster T.Flight Rudder, and HORI HOTAS Flight Stick for Xbox One. “New, Xbox-compatible peripherals will be announced soon,” the team said.

On Twitter, the official Microsoft Flight Simulator account shared a bit more details about the Xbox Series X|S version of the game. Answering a specific question about the game’s performance on next-gen Xbox consoles, the team confirmed that Microsoft Flight Simulator will have a base frame rate of 30FPS, though TVs and monitors that support Variable Refresh Rate (VRR) will be able to go above 30FPS.

The 30FPS target will likely be disappointing for Xbox gamers, though Microsoft Flight Simulator is a pretty demanding game that can struggle to run decently on many recent PCs. It’s probably why Asobo Studios also chose not to release Microsoft Flight Simulator on Xbox One consoles, as the experience would likely have been compromised by the aging hardware.

Are you still looking forward to play Microsoft Flight Simulator on your Xbox Series X or Series S console despite the 30FPS target? Sound off in the comments below.

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