Civilization VI AI behavior is still terrible two months after the game’s release
Sid Meier’s Civilization VI is an impressive empire-building game that challenges you to compete against history’s greatest leaders. Your main task is to build a civilization capable to stand the test of time. Watch and coordinate everything that happens on your territory, and play as one of the world’s most influential 20 historical leaders.
Civilization VI was launched in October 2016, but many fans still complain that the game’s AI behavior is terrible. Actually, AI behavior has always been a problem on this series, and Civilization VI makes no exception.
Players report that the AI doesn’t do a good job defending their cities. It appears that the AI try to avoid warmongering penalties at all cost, which could explain their passive behavior. As a result, cities seldom get captured during wars.
Other players label the AI behavior as irrational. Weaker nations declare war on strong nations with no obvious reason. Some players don’t try to embellish their words and put it clearly: they believe that the AI is just plain stupid and it would be better if AI troups had more of a bushido spirit.
Civilization VI players criticize AI behavior
The AI is still not fixed. It’s still sending transport ships to attack frigates. Although, I noticed that they attempted to improve the AI not building airplanes. Played one game with the latest patch and almost fell out of my chair when I saw 2 civilizations build the Aerodrome district before me. I thought, Oh my god, they fixed it! We will see planes! Was hoping to get slaughtered by F22 Raptors and B1 Bombers. Unfortunately, not a single plane was ever built.
The AI just likes the ‘look’ of Aerodrome districts. They are pretty cute. But cute doesn’t win wars.
In other words, the AI’s complexity push it to do extremely stupid things that surprise players. They are either coward or suicidal.
What do you think about AI efficiency in Civilization 6? Do you share the opinions listed above?
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