Skyrim Special Edition update causes more issues than it fixes

Madalina Dinita
by Madalina Dinita
Former Managing Editor
6 Comments
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Skyrim Special Edition is an impressive game, but unfortunately the gaming experience has been very disappointing for many players. This game is affected by many bugs, ranging from FPS rate issues to audio bugs.

The good news is that Bethesda recently rolled out a patch for Skyrim Special Edition, fixing four major bugs. The 1.1.51 update is available on Steam Beta and should soon come to Xbox One as well.

The Elder Scrolls V: Skyrim Special Edition 1.1.51 update fixes the following bugs:

  • General performance and optimization improvements
  • Fixed rare issue with NPCs not appearing in proper locations
  • Fixed issue with saves erroneously being marked as Moddded, even though no mods are active
  • Updated some sound files to not use compression.

Here’s how to access the Steam Beta

  1. Log into Steam.
  2. Right Click on Skyrim Special Edition in your Library.
  3. Select Settings.
  4. Select Betas.
  5. A drop down menu will appear. Select Beta.
  6. Select OK.
  7. Wait a few minutes for game to update.
  8. When done, Skyrim Special Edition [Beta] should appear in the Library.

Bethesda’s intentions were definitely good when it released this update, but it appears this patch is not enough to guarantee a smooth Skyrim Special Edition gaming experience.

Gamers report this update causes texture issues, tearing and ripping across the screen.

In both the normal build and the 1.1.51 beta build the textures screw up. Suddenly you’ll get tearing and ripping across the screen. I’ve also seen pixelation appear if you stare at stuff eventually (I’ve noticed this during conversation – suddenly you see ghost images and screwed up textures)

Also, the update causes FPS rate issues, with many gamers complaining that after installing the 1.1.51 beta build, the FPS sometimes drops to as low as 40.

Unfortunately, after updating to the 1.1.51 Beta version, I’ve noticed a significant decrease in smoothness. Looking around and running causes jittering and after testing my fps in-game, I realized it has decreased from 60 to 40-ish frames per second.

Judging by user reports, the Skyrim Special Edition 1.1.51 update definitely needs more polishing.

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  • Ever since the update that came out today (Nov 8th), I’ve been getting frequent crashes. It’s so difficult to enjoy Skyrim because of this…

    • Yup… Well Bethesda has always been lazy with optimization, they didn’t even use the mod community’s unofficial patches that fixed ton of bugs which were released years ago in their new Special edition… Compared to how dedicated CDProjektRED was to optimize and fix issues Witcher 3 had, there’s no comparison whose the better developer…

      • Lazy, old engine trying to keep up with modern times, how the game was created through coding, poor coding, it’s really just speculation without much support to make them true. The engine is likely why. CD might’ve showed it, but they also have the tech. Idk about CD, but Bethesda does try to listen to feedback. As for the unofficial patch, I agree. But whether or not it is legally possible should at least be given some thought.

        • It’s not the engine tho, or in a “technical sense” it may be, but it’s just because it’s made specifically for these types of games (Fallout and TES). Unlike The Witcher 3, which is a more “cut” version and works in a way less dynamic.

          TES game’s are all about actually simulating a world, in The Witcher 3 you don’t have that, the game is crafted more like a regular sandbox in the sense that the world is just there as a background for your adventure when TES is all about the world.

          TW3 also didn’t came out bug free, it’s just a less complex world so obviously less bugs.

          I haven’t really created any mods, but I’ve explored the engine, and what he says it’s true tho: the engine is very rough, it seems like it uses technology and techniques from 2007.

          I remember getting shocked when I realized it doesn’t even draw shadows independently, but a gigantic shadow map, the fact that Bethesda was “forced” to fit the game into PS3 and Xbox360 was very detrimental for the stability of the game, if you think about it, that generation was abnormally long, 2011 (Skyrim’s release date) may have been time for another launch according to the past trends, and possibly Bethesda expected the trend to continue but it didn’t, so they ended up with the task of having to get an elephant inside a dog’s house.

          • You do make solid points. I heard one time that their games aren’t coded well or ported terribly. And I have thought that PS3 and 360 were too outdated for a game like Skyrim. But really, it’s all in the devs and the tech they use. Look at Shadow of the Colossus. Thre are details on the PS2 version that weren’t possible on such console hardware. Like the fur and other things. Another example is Xenoblade Chronicles. The Wii is easily the weakest console of the last gen. Yet somehow, Xenoblade Chronicles played perfectly on it with little to no bugs, and Xenoblade Chronicles is so much bigger than Skyrim, maybe even bigger than the Witcher 3, and it’s on a Wii. TES games might simulate a life like world, but with PS4 and X1 having 8GB of RAM, you’d think it would run perfectly stable at the least.