Unreal Engine 4 gets support for Windows 10 UWP
Games created with Unreal Engine 4, a popular suite of game development tools, can be launched as universal applications after Microsoft added support for this platform on Windows 10. The source code is now on GitHub and it can be used by those who have an Unreal Engine 4 license and want to develop a game for PCs, smartphones, and the Xbox.
Dave Voyles, Senior Technical Evangelist at Microsoft, posted on the official forums that “Microsoft has developed Universal Windows Platform (UWP) support for Unreal Engine 4, and has released the source code on GitHub as a fork of Epic Games’ UE4 repository. This code is now available to all UE4 licensees under the terms of the UE4 license, which provide for source code redistribution and use.”
He also gave instructions to gain access to the source code on GitHub:
– Users will need to head to https://github.com/MICROSOFT-XBOX-AT…OFT_UWP_UNREAL, where they will access the UE4 UWP fork.
– They will see the 404 page, then complete the enrollment process ro create a GitHub account, sign up for the Epic program, associate their Epic Program account with their GitHub account and, finally, join the Epic GitHub Org after receiving the email invitation.
Microsoft provides this code “as is” with no warranty and the information and other FAQ updates will be found in the Readme.MD file.
RELATED STORIES TO CHECK OUT:
- Gears of War 4 coming to Windows 10 in October with improved graphics and cross-play support
- How to get Windows 10 for free after July 29
- Microsoft to fix Universal Windows Platform framerate limitations
Christmas is almost here, and if you’re planning to do so shopping, we suggest that you have a look at these great USB gadgets for […]
Christmas season is almost here and if you’re planning to make your purchase, today we want to show you some great Christmas gifts for Zelda […]
6 solutions to fix Unhandled Exception Errors Perform clean boot Perform SFC scan Run the Hardware Troubleshooter Perform virus scan Un-install and re-installing .NET Framework […]