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We Happy Few made its debut on Steam Early Access during the summer. The game received massive applaud for its excellent graphics and for being an overall polished product. But there were some aspects, however, that hurt its gaming experience. The plot of the game seemed a bit dull and was quite short to play through, accompanied with a lot of repetition. Then there was the lack of NPC behavior that further contributed to gamer’s frustration and outrage.
To overcome these limitations, the developers of We Happy Few have announced the new Clockwork Update. Though it does not address all of the issues we mentioned, it does bring some much-needed features to the table.
Clockwork Update Features
The game begins with a new starting area that should fix a plot hole left by the gap between the introduction and beginning of the game. As the developers mentioned stated at the end of the prologue, the game’s protagonist Arthur is left for dead. After that, it was up to gamer’s imagination as to what happens next. So, to fix this plot break they have added a new tutorial that will also introduce you to crafting and combat.
The update adds a new shelter for the leading character Arthur along with a new conversation mode. So, now when you are conversing with an encounter NPC, you’ll be put into a conversation mode. It will make your conversation more isolated without the outside environment interference. That eliminates the fear of accidentally killing or walking away from the NPC while engaged.
Existing encounters have also been overhauled. Developers have refactored the majority of the side quests by “re-implementing them with the new puppet, conversation and quest state systems”.
My personal favorite aspect of the game is the eye-catching and smoothly navigating animations. Though it doesn’t need much work, the developers have still added a number of visual improvements to make the game feel more life-like.
NOTE: To receive all the Clockwork Update changes, you’ll have to start a new game and lose all your progress as the previous quest state system isn’t compatible with the new one at all.