Call of Duty fans were very busy over the weekend, testing out two new versions of the game: CoD: Infinite Warfare and CoD: Modern Warfare Remastered.
CoD: Infinite Warfare received many negative reviews, but this didn’t stop tens of thousands of players from buying the game. Modern Warfare Remastered is actually more popular and seems to be affected by fewer bugs, offering a more stable gaming experience.
However, there are some CoD: Modern Warfare Remastered issues that bother many gamers. One of the most annoying issues users are complaining about is the TTK’s behavior. Time to Kill indicates how long a gun takes to kill an enemy, starting from the time gamers pull the trigger until the target is dead.
CoD: Modern Warfare Remastered players complain that the TTK is not the same as in the original game, which is extremely disappointing for hardcore fans who put countless hours into the original game.
That’s true. I played a couple of games tonight and the TTK in the remastered is extremely fast similar to how in IW beta was. I experienced many instant deaths and some shoot first and die first situations. SInce the guns have the exact same damage and fire rates as in the original MW1 it does not make sense. It has probably something to do with the dedicated servers. Back in 2007 there were only p2p connections where the player with the fastest connection was chosen as the lobby host and had the advantage over other players. Also the latency values for the connections at that time were huge, over 100ms. These poor quality connections made the TTK feel slower. It may be frame rounding issues with the new engine as well. The remastered has better frame rate and this could affect TTK.
Other gamers suggest that increasing health or scaling back the M16 damage by 5% could fix this issue. After all, the TTK isn’t that bad if you like hard core gaming.
What do you think about the TTK’s behavior when playing CoD: Modern Warfare Remastered? Tell us more about your experience in the comment section below.
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