Resident Evil Veteran Suggests Non-Scary Mode for Requiem
Resident Evil Requiem has quickly become one of Capcom’s biggest recent hits, surpassing 5 million copies sold worldwide. The strong launch has encouraged the developers to begin working on additional story content, suggesting that the company plans to expand the game further with future updates.
The game continues the series’ tradition of blending survival horror with action gameplay. Players explore dangerous environments, solve puzzles, and face intense encounters designed to create constant tension.
Hideki Kamiya suggests a “non-scary” mode
While the horror focus is central to the experience, one veteran creator has proposed an unusual idea.
According to Push Square, Hideki Kamiya suggested adding a “non-scary” mode to Resident Evil Requiem. Kamiya previously worked on Resident Evil 2 and later became known for creating titles such as Devil May Cry, Bayonetta, and Viewtiful Joe.
While watching gameplay with colleagues at Clovers, Kamiya explained that he would personally prefer an option that reduces the horror intensity. He said he mainly wants to enjoy the puzzles and combat without dealing with the game’s more frightening elements.
Accessibility options could broaden the audience
Resident Evil Requiem was designed primarily as a horror-focused action game, meaning fear and tension are core parts of the experience.
However, Kamiya’s suggestion highlights a growing trend toward accessibility options in modern games.
Some horror titles already offer features that reduce the intensity of enemy encounters. Games such as SOMA and Crow Country include modes that remove or limit enemies, allowing players to focus more on exploration and story rather than survival mechanics.
A similar approach in Resident Evil Requiem could allow players who dislike heavy horror elements to still experience the game’s puzzles, environments, and narrative.
Unclear if Capcom will consider the idea
For now, the idea remains purely a suggestion. Capcom has not indicated that it plans to introduce a non-scary mode, and the Resident Evil series has historically leaned heavily into its survival horror identity.
Still, the discussion reflects how modern games increasingly experiment with optional modes that tailor the experience to different types of players.
Capcom is also seeing strong momentum across its portfolio. The company recently confirmed that the Pragmata demo has passed two million downloads, showing strong interest in its upcoming sci-fi action title.
Read our disclosure page to find out how can you help Windows Report sustain the editorial team. Read more
User forum
0 messages