The Division to support DirectX 12 soon

by Radu Tyrsina
Radu Tyrsina
Radu Tyrsina
CEO & Founder
Radu Tyrsina has been a Windows fan ever since he got his first PC, a Pentium III (a monster at that time). For most of the kids of... read more
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Tom Clancy’s The Division is a  popular game that was released by Ubisoft on March 8, 2016 for Windows PC, Xbox One and PlayStation 4. And according to reports, DX12 support is coming soon to the the PC version of this title.

DX12 support for “Tom Clancy’s The Division PC” was first spotted while Update 1.5 was still under testing. Unfortunately, the game’s developers decided to delay the release of DX12 support for this game.

During its State of the Game report, Ubisoft confirmed that DirectX 12 will be added once a bigger PC patch is released next week. The developer claims that once this patch will be released, the game will be better optimized at a higher resolution. Currently, there is a bug that doesn’t allow players to change brightness when DX12 is activated, but it seems that this issue will be solved at a later date. In addition, the upcoming patch will fix the performance impact caused by the high CPU usage.

During the State of the Game live stream, Ubisoft Massive claimed that it is looking into FPS drops/shuttering on consoles, so we might see the FPS issues being fixed on both Xbox One and PlayStation 4.

Uncomplicated and AlphaBridge

Some players were quite confused around the Uncomplicated talent on the FAMAS and how it actually works with AlphaBridge. So, if you are using a FAMAS with Uncomplicated together with an AlphaBridge set, the Uncomplicated talent will be impacted by Accuracy and Stability mods equipped on both secondary and primary weapons (it doesn’t matter which weapon you’re currently using).

However, this bug will be solved in an upcoming update, as Uncomplicated in combination with AlphaBridge should only take into account the mods that are currently equipped on the weapon that are you using at that time.

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