Crimson Desert's Latest Patch Adds Dynamic Multi Frame Generation for NVIDIA RTX 50 GPUs

The new option is available under Settings > Video


crimson desert update

Peral Abyss has rolled out its Version 1.05 update for Crimson Desert, and there is one addition that quietly stands out. Alongside new gameplay systems and bunch of fixes, the patch brings a new AI-powered graphics setting exclusive to NVIDIA’s RTX 5000 GPUs. Well, we are talking about the “Dynamic Multi-Frame Generation.”

NVIDIA RTX 50 Series GPUs gets exclusive Dynamic Multi-Frame Generation option for Crimson Desert

As mentioned in the patch notes, the new option is powered by NVIDIA’s Streamline SDK 2.11.1. It builds on frame generation tech but takes it a step further with AI-created frames. In simple terms, the game can generate extra frames between rendered ones. This helps improve smoothness without pushing raw GPU power as much. Players can find the option under Settings > Video. That being said, it may still depend on system memory and CPU in real use.

Speaking of updates, the patch also introduces Rematch content. You can now replay bosses anytime using Memory Fragments. There are 69 bosses available from the start.

Alongside that, Re-blockade events bring combat back to cleared regions. These events can appear based on settings and world conditions. Back in earlier builds, once areas were cleared, combat slowed down. This update tries to fix that by reintroducing dynamic encounters.

The patch also adds new creatures like the Iron Eagle and Hyacinth Macaw as pets. A new Mountain God Boar also joins under specific conditions.

Besides content addition, the update includes a long list of fixes across combat, UI, and stability. Several boss issues and gameplay bugs have also been addressed.

You can check all the fixes and improvements in the official changelog here.

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