NVIDIA to Reportedly Release DLSS Dynamic Multi Frame Generation and MFG 6x in April
NVIDIA is reportedly closing in on the release of one of its most talked-about RTX 50-series features. The news comes from HardwareLuxx (via Videocardz), which suggests that NVIDIA’s DLSS Dynamic Multi Frame Generation (MFG) and the top-end DLSS Multi Frame Generation 6x mode will release in April 2026.
NVIDIA points to April release window for Dynamic Multi Frame Generation & 6x mode
NVIDIA reportedly shared the update with HardwareLuxx during their recent company visit in Munich, where the company confirmed that both features are tracking toward the same release window. While the company previously grouped MFG under a vague “spring” timeline, April now appears to be the most concrete target.
To catch you up, Dynamic MFG is a new system that dynamically adjusts how many generated frames are inserted based on scene complexity and performance demands. Last month, at CES 2026, the company even explained that the driver can scale frame generation on the fly. In lighter scenes, it may push up to 6x frame generation, while heavier moments can drop to 3x or even lower to maintain stability.
As an example, the news outlet mentions that a 240 Hz display no longer needs a rigid output of 240 frames per second. The system adapts instead, preventing unnecessary overhead. HardwareLuxx reports that the multiplier switching happens quickly and without visible issues, even during frequent changes.
Not to forget, the April release window also applies to Multi Frame Generation 6x, which NVIDIA has positioned as part of its RTX 50-series feature set. Once the update lands, RTX 50 owners should automatically get access via driver updates.
Multi Frame Generation support is fragmented across GPU vendors
NVIDIA already has Multi Frame Generation in place, capable of producing up to three extra frames per rendered frame. Intel is moving in a similar direction with XeSS 3 Multi Frame Generation, though official support remains limited to Panther Lake hardware. That restriction hasn’t stopped enthusiasts, however, with workarounds enabling XeSS 3 MFG on Intel Arc GPUs, reportedly tripling frame rates in Cyberpunk 2077 despite the lack of formal driver support.
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