There are several developers and consumer concerns over Project Scorpio, and rightfully so. The new system is still shrouded in mystery despite its reveal at E3 2016 during the Microsoft press conference. The reveal caught many off guard due to the official reveal of the Xbox One S earlier in the show.
This new console could pose a problem for developers because it would require them to create games for two different Xbox consoles. The real issue here is the gap between both the Xbox One and Project Scorpio when it comes to hardware. It will likely not be easy for developers to create a game based Project Scorpio specs then dumb it down for the Xbox One.
We also have to look at multiplatform developers who also create games for PC and will likely showcase their wares on the PlayStation 4 and PlayStation 4 Neo. It’s going to be a rough challenge, no doubt, but Microsoft is doing what it can to put aside these concerns once and for all.
Dave McCarthy, Xbox head of operations, addressed the issue in a recent interview with GameSpot. According to McCarthy, Microsoft listened to developers before working on the Xbox One S and that same developer feedback helped shaped Project Scorpio. He says because of what the software giant gathered from developers, the company is moving to allow game development across both consoles and Windows 10 to be a seamless experience.
He also made it clear we might see Scorpio-only games in the pipeline if developers decide to venture down that route. We do not expect developers to create Scorpio-only games anytime soon seeing as the Xbox One will by then have a rather large piece of the market. Developers would not want to throw that away unless Microsoft could sell 8 to 10 million units of its new console in a single year.
Project Scorpio is due to hit store shelves holiday 2017.
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