WoT packet loss: What is it and how to fix it?

Vlad Constantinescu
by Vlad Constantinescu
VPN Expert & Privacy Advocate
Vlad might have a degree in Animal Husbandry and Livestock Management, but he's currently rocking anything software related, ranging from testing programs to writing in-depth reviews about them. He spent 3-4 years as a... Read more
Affiliate Disclosure
  • WoT, short for World of Tanks, is a popular war strategic shooter released in 2010. This game lets you control a tank (armored vehicle) and wreak havoc on your enemies.
  • As with many other online services, packet loss in WoT happens whenever data packets you send or receive never make it to destination.
  • Check out the best VPNs for World of Tanks that can lower in-game lag.
  • Visit our Gaming Hub if you want to discover more reviews, guides, and news.
Packet loss WoT

WoT, short for World of Tanks, is a popular war strategic shooter released in 2010. If you’ve never played it before, it’s exactly what it sounds like. You get to control a tank (armored vehicle) and wreak havoc on your enemies.

The game still has a lot of popularity, despite receiving a lot of complaints regarding slow matchmaking, unbalanced gameplay due to the pay-to-win model, and somewhat toxic community.

Yet players seem they can’t get enough and keep coming back. But aside from the issues listed above, which could be fixed by the upper management, WoT also faces a series of technical challenges.

Namely, those are high ping, jitter, and, you’ve guessed, packet loss.

What is packet loss in WoT?

As with many other online services, packet loss in WoT happens whenever data packets you send or receive never make it to destination. As a result, other issues might occur, such as rubberbanding, delayed movement, or connection timeouts.

The thing is, packet loss isn’t necessarily evil, as it’s a quite natural phenomenon. Some packets simply get lost, the Internet isn’t the airtight vessel we like to believe it is.

That’s why most of the time, packet loss solves by itself. One of the main causes of packet loss is network congestion, and that’s why waiting is the best way to fix it. Simply avoid peak hours and you should be fine.

However, sometimes packet loss is a recurring issue and other times it even follows a pattern. That’s precisely when simply waiting just isn’t enough anymore.

How to check packet loss in WoT?

  1. Download WGCheck from the official website
  2. Extract the executable and launch it
  3. Wait for the scanner to detect installed Wargaming Universe games
  4. After the scan is complete, go to the Network tab
  5. Choose the game where you lose packets (or suspect packet loss)
  6. Select the troublesome game server
  7. Hit the Check button
  8. After the diagnostic comes to an end, press Report
  9. If you need to, press the Go to report button to see the log file

Like Blizzard’s Looking-Glass tool and League of Legends’ Hextech Repair Tool, the WGCheck utility can be quite handy, especially if you have no technical background.

You can simply skip the traditional pathping test and use WGCheck to see if there’s anything wrong with your WoT client and network.

How to fix packet loss in WoT?

1. Try using a VPN

  1. Download Private Internet Access and install itPIA WoT
  2. Launch it and log into your account
  3. Select a suitable server and connect to it
  4. Launch the WGCheck tool and run another test
  5. Check if the problem still persists

Note that using a VPN can be a quite effective fix to this whole packet loss situation. However, it won’t work every time, especially not if the packet leaks happen on your side, or on the game server’s.

Thus, it can only help you if your ISP causes packet loss by either routing the network improperly or throttling your bandwidth.

Nevertheless, a VPN can help you with more than just improving packet loss. For instance, it can circumvent geoblocking, boost your online privacy, and secure your connection.

2. Troubleshoot your connection manually

  • Switch to wired instead of Wi-Fi (Wi-Fi leaks packets more often)
  • Check/repair/upgrade/update/replace any faulty components on your home network (cables, PC, router, drivers)
  • Restart your router and/or modem
  • Try connecting straight to your modem or home-line
  • Make sure no firewall or antivirus blocks communication attempts to the WoT servers
  • Call your ISP and ask them to look into the matter (if the leak is on their side)
  • Contact the WoT support team and inform them of your findings (if the server seems to be having difficulties)

WoT packet loss can be detected and fixed easily

To wrap it up, detecting packet loss in WoT isn’t difficult, considering that there’s a dedicated tool for the job. You just launch WGCheck, select the game and server you’re having trouble with, and let it detect any issues.

When it comes to fixing, things might be a tad more complicated. Mostly because packet loss has a comes-and-goes nature, which means that it usually fixes itself.

However, sometimes this issue might start to follow a pattern, which is when you’d want to step in.

Using a VPN works most of the time, since many ISPs don’t have proper network routing, and some of them even throttle your bandwidth. These are exactly the cases when a VPN can solve packet loss.

However, if that’s not the case, prepare to get your hands dirty with a bit of manual troubleshooting.

Your connection is not secure - websites you visit can find out your details:

  • Your IP
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Companies can sell this information, alongside your location and internet provider name, and profit from it by serving targeted ads or monitoring your data usage.

Use a VPN to protect your privacy and secure your connection.

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Frequently Asked Questions

  • You can use a VPN for World of Tanks, but sometimes it might not work, so you’ll have to troubleshoot your connection manually.

  • Most certainly, VPNs can improve packet loss, but only if it occurs on the ISP’s side (bandwidth throttling or improper routing).

  • Pathping is a useful Windows CMD tool that lets you perform a traceroute of your connection, while also returning ping and packet loss values for each of the hops.